![]() Worldroots: Special stance that allows Wood Elf armies to bypass terrain, similar to Underway.Settlements labeled Heathlands are critical to raze, capture, or ally with. ![]() Wood Elves now fight to maintain and heal their local magical forests, gaining numerous benefits for succeeding. Forest Health: The central mechanic for the Wood Elves, introduced in The Twisted and the Twilight.Oak of Ages: A special settlement which gives faction-wide buffs.All settlements outside of the main settlement are little more than outposts. Wood Elves rely on securing key settlements to provide Amber or support their main settlements. Wood Elves settlements: Unique settlement system, unaffected by climate or regional occupation.This is a critical resource in the first Warhammer game, but it has been lessened in Warhammer II. Amber: Unique resource used to recruit units or research faction-specific technologies.Elven Council: Can promote lords to positions on the Elven Council, conferring various bonuses.The Wood Elves can field no dedicated siege weapons. Forest spirits and dragons provide physical might and firepower to support the elven armies. Units: Elite but fragile elf units supported by fast cavalry.
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